Can you predict your score correctly by looking at the cards in your hand? In this 4-player game, you and the opposite player will be teammates such that 2 partnerships are formed. 2 decks of standard playing cards will be used with 2's to 8's removed, resulting in 48 cards. The ranks of the cards from highest to lowest are A-10-K-Q-J-9. Each player will first be dealt 12 cards, and then the bidding phase begins. The dealer is required to make a bid by predicting the total points he and his teammate can earn in the current hand. The bid must be a multiple of 10, and each bid must be greater than the previous one. When you are not the dealer and if you do not wish to make a bid, you can click the Pass button on the screen during your turn. Note that you must make your choice within the given time limit, as indicated by the timer on the screen, or you will lose. If all players choose to pass after the last bid, the player who made that bid will become the winner, and he can choose a suit as the trump of the current hand. After the bidding phase, the melding phase begins. If the cards in a player's hand can form special patterns, i.e. melds, points will be awarded. The melds and their corresponding points are as follows: a Run (A, 10, K, Q and J of the trump suit) - 150 points; a Double Run (A, A, 10, 10, K, K, Q, Q, J and J of the trump suit) - 1500 points; a Marriage (K and Q of the same suit) - 20 points; a Trump Marriage (K and Q of the trump suit) - 40 points; a Dix (9 of the trump suit) - 10 points; an Aces Around (4 A's of different suits) - 100 points; a Kings Around (4 K's of different suits) - 80 points; a Queens Around (4 Q's of different suits) - 60 points; a Jacks Around (4 J's of different suits) - 40 points; a Double Around (8 A's, K's, Q's or J's) - 10 times the respective around points; a Pinochle (J of diamonds and Q of spades) - 40 points; a Double Pinochle (both J's of diamonds and both Q's of spades) - 300 points. One card cannot participate in
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